There are a whole host of fallacies, lies and logical errors in this advert to promote how awesome the Protection of State Information Bill is. How many snafus can you spot?
The winner gets a free copy of Vuk'uzenzele.
There are a whole host of fallacies, lies and logical errors in this advert to promote how awesome the Protection of State Information Bill is. How many snafus can you spot?
The winner gets a free copy of Vuk'uzenzele.
Posted at 21:56 in Advertising, Government, Mandy de Waal, Marketing, Radio | Permalink | Comments (0) | TrackBack (0)
Technorati Tags: freedom of speech, GCIS, Mandy de Waal, media freedom, POIB, Protection of State Information Bill, secrecy bill, Vuk'uzenzele
"I gotta feeling that tonight's gonna be a good night
That tonight's gonna be a good night
That tonight's gonna be a good good night"
So while it's fine to feel the Fifa fever, know that it's delusion and that a time will come to wake up and get back to the reality that is South Africa – the hard work of trying to make government accountable, and of fighting greed and corruption.
While we watch and get lost in the beautiful game, let's not completely take our eye off the ball.
Opinion editorial originally written for ITWeb.
Posted at 14:06 in 2010 Soccer World Cup, Corruption, Culture, Games, Marketing, Media, News, Politics | Permalink | Comments (0) | TrackBack (0)
Duarte's approach at the school of business is to use the space as pause for reflection and a place for engaging people who've excelled in business. “It's about sharing epic successes and failures, not for delving into academia. As academics, what we should do is facilitate expert business perspective rather than lecturing or telling. Like good coaching, the answers come from the practitioners and from the critical necessity for business to innovate, not from dry academic tomes.”
Sharing knowledge & experience
What's exciting is that this knowledge isn't being harboured by the business elite, but shared with emerging communities of learning. Through Duarte's role as Dean of the Digital Media Faculty at The Maharishi Institute of Management, best practice can be fed into the development of young minds previously denied access to social media smarts through bandwidth deprivation or economic circumstance. A Taddy Blecher inspired free university, the institute enables eager minds from impoverished communities to learn how to use social media to buoy start-ups, or how to create a viable business using social networks.
This is in line with Duarte's belief that social media is a radically transformative technology that is forcing a whole new way of working or being an entrepreneur. His belief is that the real work is for businesses to come to terms with it. “This is the first time in history that we have a medium that enables many-to-many connections, and it makes no sense to ignore this enhancement in communication. This isn't academes; it is fact. Think of it like this. If all our communication was face-to-face in the past, and then the telephone was invented and enabled remote speaking, wouldn't it make sense to use the telephone? Social media is the same level of revolution or evolution.”Posted at 19:25 in Blogging, Business, Executive Education, Marketing, Mobile, Nomadic | Permalink | Comments (1) | TrackBack (0)
Ah. Just imagine THE SCENE: A chi chi office some where in the shadow of Table Mountain.
THE PLAYERS: Account executives scratching their heads about how to rationalise the big budget the client is paying for their services.
PR1: "Um. Laaaaik. Sheesh. Um."
PR2: "Cough. Cough."
PR3: "Why don't we just make them a blag site?"
PR1: "Nooit. Like a dinkum, full on interactive blag? Man, that's like revolutionary!"
PR2: "Holy shit PR3... a blag launch release could mean at least 20 billable hours."
PR3: "And we could charge them for creating and maintaining the blag at Wordpress.com."
PR1: "Nooit. You're a friggin' genius. We can now call ourselves us social networking media blagging experts and afford that holiday in Plett."
THE PUNCHLINE: The release. Below. Hold the presses folks...
PRESS RELEASE - BLOG SUSTAINS OUT OF HOME ADVERTISING CONVERSATION Cape Town, 26 October 2009: Advertising professionals need to be on top of their game by being kept strategically informed on the likes of trends, tips and global campaigns in out of home advertising. xxxxxxxxxxx South Africa have done this with their interactive blog, www.oohsa.co.za , that not only inspires creative professionals by showcasing their latest work but gives insights to consumer responses to many of the 500 types of out of home advertising methods used in South Africa.
Consumers spend over half of their days away from their homes according to OCS, the recent out of home consumer survey, thus entrenching the importance of out of home advertising, especially when it comes to getting it right first time.
“Much has been written about out of home advertising but the industry is dynamic and is constantly evolving,” said Ms Isigntheretainercheques Client, Managing Director, xxxxxxxxxxx South Africa, “Social media is a platform that everyone is using as a communication stream and this is by far the best source of current information that everyone can rely on. Our out of home advertising blog is an area where knowledge and learnings (sic) can be shared between marketing professionals.”
xxxxxxxxxxx South Africa is the leader in OOH in the country and has uniquely developed tools that add insight and value to the OOH industry. OOH includes billboards, digital networks, commuter media, brand activation, point of sale and sampling amongst others. It excludes TV, radio, print, online and cinema.
- ends -
For more information contact: PR1, PR2 or or PR 3 at rhymes with anecdotal but has only two syllables)Media.
Notes to Editors [MdW comment. Wow guys. You gotta love that optimisim. You really think a newspaper editor will read this far?]. xxxxxxxxxxx is the world’s largest out-of-home communications agency, with offices in 21 countries. As a division of Xxxx Group PLC, the world’s leading marketing communications group, xxxxxxxxxxx is at the vanguard of cutting edge developments in out-of-home (OOH) such as digital, interactivity and experiential. In South Africa, xxxxxxxxxxx’s mission is to grow OOH to 10% market share of total advertising spend in the next 5 years (currently sitting at 4.6%). At present, the company has approximately 20% of South Africa’s OOH spend under its management, positioning xxxxxxxxxxx as an influential leader in this fast growing category. By helping clients understand what consumers are thinking and how they are spending their time, and by enabling them to communicate with consumers at the right moments and in the best way, xxxxxxxxxxx leads the way in enhancing the effectiveness of campaigns and increasing the media value that advertisers achieve. Furthermore, xxxxxxxxxxx has developed PRISM Benchmark, Forecast and Creative, a proprietary set of tools that ensures that xxxxxxxxxxx delivers the best price against tracked market movements gaining further advantage for their clients, whilst allowing them the opportunity of seeing their “Creative Design” in situ, pre-campaign. No one in this sector offers greater accountability than xxxxxxxxxxx.
Ms Isigntheretainercheques Client – Managing Director: Ms I. Client has unsurpassed experience and expertise in the marketing, advertising and media industries in South Africa. In 2003 she founded xxxxxxxxxxx – South Africa’s Out of Home communications agency – which she later sold to Xxxx, who own xxxxxxxxxxxe. Following xxxxxxxxxxx’s conversion to xxxxxxxxxxx South Africa, Isigntheretainercheques maintained her helm as the Managing Director. Prior to this, she was a founding partner in Big Name Agency (South Africa’s most successful strategy agency). Isigntheretainercheques’ other achievements include running the XYZ Media School in Cape Town, the role of Media Director of Another Big Name Agency South Africa, and the Head of Strategy for Biggest Name Agency Cape Town. Ms Client has continuously shown exceptional abilities as a leader in the OOH sector of the media industry and as one of South Africa’s top businesswomen, receiving numerous awards, which have further entrenched her prominence in the media/advertising trade.
Posted at 21:27 in Blogging, Marketing, Media, Reputation, Social media, TheBuzzKiller | Permalink | Comments (0) | TrackBack (0)
A new player threw their hat into the mobile instant messaging market (MIM) this week. Called Pooosh (yes that's no typo, it's a triple-o) the new brand seeks to muscle into territory firmly held by heavyweights MXit. Other players include MeeP and Nok-Nok.
Lessons from this launch? If you don't have first mover advantage you need a strong differentiator. You can learn from the first movers, so if you want to erode their market share you've got to give consumers a compelling reason to move. This can include clever branding, product innovation, better apps and technology. Price isn't a differentiator because it's so easily replicated. Pooosh made their first mistake by positioning on price (Talk is Cheap!). Although they have a distinctive, natty brand they haven't used their brand palate to full advantage on their site. Because of this their Web presence (like their offering) isn't clearly differentiated from competitors. Another mistake is the obvious absence of the Poosh brand on the site. The logo and the easy 4-step guide to using Poosh is hidden away at the bottom right hand side of the site, cut off in both my IE and FireFox browsers. If I didn't make an effort to scroll down I'd have missed the branding and quick "how to" guide completely. That's easy to fix, finding a strong and compelling reason for consumers to switch from MXit will be a lot tougher.
Posted at 15:47 in Marketing | Permalink | Comments (4) | TrackBack (0)
Take a look around the office this morning. The people keeping their eyes open with matchsticks have probably been playing Grand Theft Auto Four (GTA4) through the night. Recently released, everyone from techies, new media pundits, programmers, business analysts, die hard gamers and CEOs were using Twitter, Facebook and other forums to find out where to get the block buster game during the game's block buster launch.
Whether you're an addict or think GTA4 is a violent moral travesty is irrelevant. The bottom line is that the launch of GTA4 was the biggest event in gaming history and could teach brands interesting lessons about publicity, pop culture, customer conversations and viral marketing. The hype machine that propelled GTA4 sales into overdrive, has realised a pleasing share price hike for Take-Two Interactive Software, the Nasdaq-listed company that publishes GTA under its subsidiary label Rockstar Games.
The big tease
Gaming is an addiction, and it appears nobody knows gamers better than Take-Two. What did it do in the run-up to the release of the most sought-after game of the century? Tease. Entice. Tantalise its market with the smell of the sizzle but not the steak.
The marketers at GTA were incredibly smart about putting out all the hype but none of the game detail. Gamers were teased with trailers, screen shots, viral posters, monstrous billboards and masses of media coverage.
Yet when D-Day arrived, gamers weren't any the wiser about the missions or game play. A very different approach to other big game title launches where gamers felt they already knew part or much of the play by the time the title hit the shelves.
The big tease is paying off for Take-Two, resulting in a huge rush by pundits to discover and experience the game first hand.
Hyper-drive marketing
Feminists campaigning the title, and Mothers Against Drunken Driving lobbying against the sale of the game, just add fuel to the media fire that sells, sells, sells. The extent of the GTA marketing campaign is massive and has been cleverly layered to take the conversation to the streets so that the media, gamers and other social influencers drive huge word of mouth. Classic marketing met ‘Clue Train' to engage communities in controversy, debate, reviews and a dynamic conversation about GTA.
People are talking GTA because of the clever use of wanted posters on New York street poles, the Chicago banning of public transport ads and that incredibly funny parody Dave Chappelle did on GTA. Chappelle is a US stand-up comedian, satirist, actor, writer, and television/film producer with huge street cred. He's a force to be reckoned with in American pop culture.
This makes a keen statement to marketers about understanding the juncture of branding, culture, media and Web 2.0. Once you're a credible part of pop culture, you've got it made.
All publicity is good publicity
Do yourself a favour and search the Google news for “GTA4”. The extent of the publicity is ridiculous, with thousands upon thousands of headlines ranging from reviews, controversy about the game's morality, the Take-Two/Chicago lawsuit, to demands for an adult name rating. That's not even considering citizen journalism and blogging where a headline search yields results that go into the millions.
Because of the nature of the brand, all publicity is good publicity for GTA. The more notorious the game, the more gamers and fans want to play it. That's because it's an interactive experience predicated on archetypal societal issues, with a strong narrative and cultural kudos.
In short, the game story is centred on Niko Bellic, an immigrant from Eastern Europe in search of the quintessential American dream. Obviously the game starts with him at the bottom rung of society and, of course, he has to be a bad ass to become a somebody.
Bad to the bone
It's a Soprano-styled story line that drives committing wanton acts of violence, paying for sexual encounters, driving under the influence, transporting drugs, jacking cars and generally causing mayhem. The game is all about notoriety. Doing what you'd never do in real life.
From a psychological perspective, it's about exploring the shadow element of the psyche. From a brand perspective, this means the more ‘bad ass' the game is, the more the target audience wants to own it. If that hausfrau of presidential candidate, Hilary Clinton, gets on her high horse, it just adds to the game's kudos.
Feminists campaigning the title, and Mothers Against Drunken Driving (MADD) lobbying against the sale of the game, just add fuel to the media fire that sells, sells, sells. In the case of GTA, every column inch, media broadcast and each new blog adds to the hype that's busy building the bottom line.
The bottom line
And what a bottom line it is. The launch week saw GTA4 becoming the biggest selling game in history, beating gaming sales records in the US and UK. And Microsoft believes its exclusive GTA4 content deal will make Xbox king of the consoles.
During a recent interview, Aaron Greenberg, director of product management for Xbox, claimed Microsoft was already outselling PS3 by a margin of two to one.
What does this mean for marketers? There are interesting lessons to be learnt from GTA4's phenomenal success. In short the takeaways:
Posted at 19:04 in Marketing | Permalink | Comments (1) | TrackBack (0)